<?xml version="1.0"?>
<rss version="2.0"><channel><title>Parker Coates</title><link>http://cia.vc/stats/author/coates</link><description>CIA Stats</description><cloud path="/RPC2" domain="cia.vc" protocol="xml-rpc" port="80" registerProcedure="stats.subscribe.rss2" /><item><pubDate>Sun, 22 Jan 2012 07:22:44 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/fa660</guid><link>http://cia.vc/stats/author/coates/.message/fa660</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1275131&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/branches/KDE/4.8/kdegames/kpat/ (dealer.h mainwindow.cpp):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1275131"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Backport of commit 1275129.&lt;br /&gt;&lt;br /&gt;Don't bother saving state on close if the player has already won.&lt;br /&gt;&lt;br /&gt;This was a behaviour regression caused by the clean up of the loading&lt;br /&gt;and saving code. Somewhat surprisingly, saving after the game has been&lt;br /&gt;won worked without issue and loading that save caused the player to&lt;br /&gt;instantly win again, so it acted like the state was actually remembered.&lt;br /&gt;Of course, the user doesn't expect to fire up KPat just to be instantly&lt;br /&gt;told that they've won.&lt;br /&gt;&lt;br /&gt;CCBUG:291959         &lt;/div&gt;     </description><title>Backport of commit 1275129. Don't bother saving state on close if the player has...</title></item><item><pubDate>Sun, 22 Jan 2012 07:15:10 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/fa23e</guid><link>http://cia.vc/stats/author/coates/.message/fa23e</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1275129&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/ (dealer.h mainwindow.cpp):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1275129"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Don't bother saving state on close if the player has already won.&lt;br /&gt;&lt;br /&gt;This was a behaviour regression caused by the clean up of the loading&lt;br /&gt;and saving code. Somewhat surprisingly, saving after the game has been&lt;br /&gt;won worked without issue and loading that save caused the player to&lt;br /&gt;instantly win again, so it acted like the state was actually remembered.&lt;br /&gt;Of course, the user doesn't expect to fire up KPat just to be instantly&lt;br /&gt;told that they've won.&lt;br /&gt;&lt;br /&gt;CCBUG:291959         &lt;/div&gt;     </description><title>Don't bother saving state on close if the player has already won. This was a...</title></item><item><pubDate>Mon, 14 Nov 2011 19:15:03 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f9f65</guid><link>http://cia.vc/stats/author/coates/.message/f9f65</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1264189&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/branches/KDE/4.7/kdegames/kpat/patsolve/ (gypsysolver.cpp patsolve.cpp):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1264189"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Backport of commit 1264171.&lt;br /&gt;&lt;br /&gt;don't overfill the possible array&lt;br /&gt;CCBUG:283191&lt;br /&gt;FIXED-IN:4.7.4         &lt;/div&gt;     </description><title>Backport of commit 1264171. don't overfill the possible array CCBUG:283191...</title></item><item><pubDate>Tue, 08 Nov 2011 09:54:14 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f9c5f</guid><link>http://cia.vc/stats/author/coates/.message/f9c5f</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1263113&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/mainwindow.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1263113"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Make use of the new mimetype in the load and save dialogs.&lt;br /&gt;&lt;br /&gt;File dialogs are now filtered by default to only show KPat save files.&lt;br /&gt;The save dialog now automatically adds the .kpatience extension.&lt;br /&gt;&lt;br /&gt;CCBUG:286074         &lt;/div&gt;     </description><title>Make use of the new mimetype in the load and save dialogs. File dialogs are now...</title></item><item><pubDate>Tue, 08 Nov 2011 09:54:12 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f9804</guid><link>http://cia.vc/stats/author/coates/.message/f9804</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1263112&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/ (5 files in 2 dirs):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1263112"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Add a mimetype for KPat saved games.&lt;br /&gt;&lt;br /&gt;I'm not really sure why this wasn't done a long time ago, but KPat&lt;br /&gt;saved games now have their own mimetype: vnd.kde.kpatience.savedstate.&lt;br /&gt;The files are identified by having either a .kpatience file extension&lt;br /&gt;or a "kpat" XML DOCTYPE. Clicking on saved games should now launch KPat&lt;br /&gt;to open them, as well.&lt;br /&gt;&lt;br /&gt;BUG:286074&lt;br /&gt;FIXED-IN:4.8         &lt;/div&gt;     </description><title>Add a mimetype for KPat saved games. I'm not really sure why this wasn't done a...</title></item><item><pubDate>Tue, 08 Nov 2011 09:54:09 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f94f7</guid><link>http://cia.vc/stats/author/coates/.message/f94f7</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1263111&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/ (main.cpp mainwindow.cpp mainwindow.h):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1263111"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Rename the MainWindow::openGame() methods to loadGame().&lt;br /&gt;&lt;br /&gt;I just like to have the terminology of the code match the terminology of&lt;br /&gt;the UI.         &lt;/div&gt;     </description><title>Rename the MainWindow::openGame() methods to loadGame(). I just like to have the...</title></item><item><pubDate>Tue, 08 Nov 2011 09:54:06 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f9127</guid><link>http://cia.vc/stats/author/coates/.message/f9127</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1263110&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/ (4 files):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1263110"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Clean up save file opening and saving code.&lt;br /&gt;&lt;br /&gt;Relying on the DealerScene::save_it() to return the name of a temporary&lt;br /&gt;file wasn't very nice or clean API. Now all temporary files, downloads,&lt;br /&gt;uploads and local files are handled by MainWindow while DealerScene only&lt;br /&gt;loads from and saves to QIODevices.         &lt;/div&gt;     </description><title>Clean up save file opening and saving code. Relying on the...</title></item><item><pubDate>Tue, 08 Nov 2011 09:54:03 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f8e35</guid><link>http://cia.vc/stats/author/coates/.message/f8e35</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1263109&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/main.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1263109"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Don't delete the saved state file after opening it.&lt;br /&gt;&lt;br /&gt;In case of a crash, it seems much friendlier to leave the saved state&lt;br /&gt;file on disk, so the player at least has a chance to restart from there.         &lt;/div&gt;     </description><title>Don't delete the saved state file after opening it. In case of a crash, it seems...</title></item><item><pubDate>Mon, 07 Nov 2011 06:58:05 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f8a43</guid><link>http://cia.vc/stats/author/coates/.message/f8a43</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1262923&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/ (dealer.cpp hint.h):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1262923"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Remove a bunch of cruft from DealerScene::demo().&lt;br /&gt;&lt;br /&gt;This code was doing a bunch of things suboptimally. It didn't use&lt;br /&gt;KCardPile::topCardsDownTo(). It handled a bunch of animation stuff&lt;br /&gt;that should now be handled automatically. It asserted pointers after&lt;br /&gt;having used them, which is pointless.&lt;br /&gt;&lt;br /&gt;While I don't know what was causing the crash in bug 274127, I do know&lt;br /&gt;it can't happen again with the new code.&lt;br /&gt;&lt;br /&gt;BUG:274127         &lt;/div&gt;     </description><title>Remove a bunch of cruft from DealerScene::demo(). This code was doing a bunch of...</title></item><item><pubDate>Thu, 27 Oct 2011 05:53:11 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f866f</guid><link>http://cia.vc/stats/author/coates/.message/f866f</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1260926&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/branches/KDE/4.7/kdegames/kpat/ (mainwindow.cpp renderer.cpp renderer.h):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1260926"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Backport of commit 1260924.&lt;br /&gt;&lt;br /&gt;Make Renderer a pseudo-singleton to avoid crashes on logout.&lt;br /&gt;&lt;br /&gt;An in depth description of the issue can be found here:&lt;br /&gt;&lt;a href="http://lists.kde.org/?l=kde-games-devel&amp;amp;m=130499552229629"&gt;http://lists.kde.org/?l=kde-games-devel&amp;amp;m=130499552229629&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This commit sidesteps the basic issue by avoiding the use of a&lt;br /&gt;K_GLOBAL_STATIC.&lt;br /&gt;&lt;br /&gt;BUG:271655&lt;br /&gt;FIXED-IN:4.7.3         &lt;/div&gt;     </description><title>Backport of commit 1260924. Make Renderer a pseudo-singleton to avoid crashes on...</title></item><item><pubDate>Thu, 27 Oct 2011 05:32:09 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f82da</guid><link>http://cia.vc/stats/author/coates/.message/f82da</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1260924&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/ (mainwindow.cpp renderer.cpp renderer.h):             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1260924"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Make Renderer a pseudo-singleton to avoid crashes on logout.&lt;br /&gt;&lt;br /&gt;An in depth description of the issue can be found here:&lt;br /&gt;&lt;a href="http://lists.kde.org/?l=kde-games-devel&amp;amp;m=130499552229629"&gt;http://lists.kde.org/?l=kde-games-devel&amp;amp;m=130499552229629&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This commit sidesteps the basic issue by avoiding the use of a&lt;br /&gt;K_GLOBAL_STATIC.&lt;br /&gt;&lt;br /&gt;CCBUG:271655         &lt;/div&gt;     </description><title>Make Renderer a pseudo-singleton to avoid crashes on logout. An in depth...</title></item><item><pubDate>Tue, 25 Oct 2011 07:01:04 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f7fb7</guid><link>http://cia.vc/stats/author/coates/.message/f7fb7</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1260492&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/branches/KDE/4.7/kdegames/kpat/spider.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1260492"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Backport of commit 1260491.&lt;br /&gt;&lt;br /&gt;Check that the top card in a Spider run is face up.&lt;br /&gt;&lt;br /&gt;Very similar to bugs 260748 and 265857. This makes me worry that we have&lt;br /&gt;even more rare bugs caused by not checking if cards are face up.&lt;br /&gt;&lt;br /&gt;CCBUG:283519         &lt;/div&gt;     </description><title>Backport of commit 1260491. Check that the top card in a Spider run is face up....</title></item><item><pubDate>Tue, 25 Oct 2011 06:58:28 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f7cab</guid><link>http://cia.vc/stats/author/coates/.message/f7cab</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1260491&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/spider.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1260491"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Check that the top card in a Spider run is face up.&lt;br /&gt;&lt;br /&gt;Very similar to bugs 260748 and 265857. This makes me worry that we have&lt;br /&gt;even more rare bugs caused by not checking if cards are face up.&lt;br /&gt;&lt;br /&gt;BUG:283519&lt;br /&gt;FIXED-IN:4.7.3         &lt;/div&gt;     </description><title>Check that the top card in a Spider run is face up. Very similar to bugs 260748...</title></item><item><pubDate>Tue, 25 Oct 2011 05:41:35 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f7a38</guid><link>http://cia.vc/stats/author/coates/.message/f7a38</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1260488&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/branches/KDE/4.7/kdegames/kpat/golf.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1260488"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Properly grab the state during Golf autodrop.&lt;br /&gt;&lt;br /&gt;CCBUG:270532         &lt;/div&gt;     </description><title>Properly grab the state during Golf autodrop. CCBUG:270532</title></item><item><pubDate>Tue, 25 Oct 2011 05:37:35 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f77ce</guid><link>http://cia.vc/stats/author/coates/.message/f77ce</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1260487&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/golf.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1260487"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Properly grab the state during Golf autodrop.&lt;br /&gt;&lt;br /&gt;BUG:270532         &lt;/div&gt;     </description><title>Properly grab the state during Golf autodrop. BUG:270532</title></item><item><pubDate>Sun, 01 May 2011 03:55:13 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f74e2</guid><link>http://cia.vc/stats/author/coates/.message/f74e2</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1229904&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/libkcardgame/kcardscene.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1229904"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             &lt;pre&gt;Minor cleanup of KCardScenePrivate::sendCardsToPile().

 * Renamed some variables.
 * Got rid of an unused QList.
 * Added some comments.
 * Shuffled some code around.&lt;/pre&gt;         &lt;/div&gt;     </description><title>Minor cleanup of KCardScenePrivate::sendCardsToPile(). * Renamed some variables....</title></item><item><pubDate>Sun, 01 May 2011 03:55:02 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f7086</guid><link>http://cia.vc/stats/author/coates/.message/f7086</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1229903&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/libkcardgame/kcardscene.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1229903"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Correct card ordering in KCardScene::flipCardsToPile().&lt;br /&gt;&lt;br /&gt;When flipping multiple cards from one pile to another, we have to&lt;br /&gt;reverse the stacking order of the cards. The topmost card on the source&lt;br /&gt;pile becomes the bottommost card on the destination pile. This fixes&lt;br /&gt;the waste to stock recycling in both Klondike and Forty &amp;amp; Eight.&lt;br /&gt;&lt;br /&gt;The previous behaviour wasn't necessarily wrong, but it did represent a&lt;br /&gt;maneuver that can't really be done with real cards in a single move,&lt;br /&gt;hence it wasn't the correct behaviour for the games in question.         &lt;/div&gt;     </description><title>Correct card ordering in KCardScene::flipCardsToPile(). When flipping multiple...</title></item><item><pubDate>Sat, 16 Apr 2011 03:06:03 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f6d99</guid><link>http://cia.vc/stats/author/coates/.message/f6d99</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1228141&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/branches/KDE/4.6/kdegames/kpat/patsolve/spidersolver.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1228141"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Backport of commit 1228140.&lt;br /&gt;&lt;br /&gt;Make the Spider solver check all cards are face up before moving runs.&lt;br /&gt;&lt;br /&gt;This was simply a missing check.&lt;br /&gt;&lt;br /&gt;CCBUG:265857&lt;br /&gt;FIXED-IN:SC4.6.3         &lt;/div&gt;     </description><title>Backport of commit 1228140. Make the Spider solver check all cards are face up...</title></item><item><pubDate>Sat, 16 Apr 2011 02:54:53 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f6ae3</guid><link>http://cia.vc/stats/author/coates/.message/f6ae3</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1228140&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/patsolve/spidersolver.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1228140"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Make the Spider solver check all cards are face up before moving runs.&lt;br /&gt;&lt;br /&gt;This was simply a missing check.&lt;br /&gt;&lt;br /&gt;BUG:265857         &lt;/div&gt;     </description><title>Make the Spider solver check all cards are face up before moving runs. This was...</title></item><item><pubDate>Thu, 24 Mar 2011 17:16:57 +0000</pubDate><guid>http://cia.vc/stats/author/coates/.message/f67d8</guid><link>http://cia.vc/stats/author/coates/.message/f67d8</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;coates&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;1225910&lt;/b&gt;             &lt;b&gt;kpat&lt;/b&gt;/trunk/KDE/kdegames/kpat/dealer.cpp:             (&lt;a href="http://websvn.kde.org/?view=revision&amp;amp;revision=1225910"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Remove assert from Dealer destructor to fix the last commit.&lt;br /&gt;&lt;br /&gt;I didn't mean to commit the change to dealer.cpp in the last commit.&lt;br /&gt;That change was a bad idea and will cause asserts when changing games&lt;br /&gt;or shutting down.         &lt;/div&gt;     </description><title>Remove assert from Dealer destructor to fix the last commit. I didn't mean to...</title></item></channel></rss>
