<?xml version="1.0"?>
<rss version="2.0"><channel><title>Adage</title><link>http://adagegame.sourceforge.net/</link><description>CIA Stats</description><cloud path="/RPC2" domain="cia.vc" protocol="xml-rpc" port="80" registerProcedure="stats.subscribe.rss2" /><item><pubDate>Thu, 31 Dec 2009 00:43:27 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/2436b</guid><link>http://cia.vc/stats/project/adage/.message/2436b</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;129&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/map/MapHandler.cpp:             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=129"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Fixed small bug in MapHandler that was causing an error loading maps.         &lt;/div&gt;     </description><title>Fixed small bug in MapHandler that was causing an error loading maps.</title></item><item><pubDate>Tue, 21 Jul 2009 07:08:32 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/237ca</guid><link>http://cia.vc/stats/project/adage/.message/237ca</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;128&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (19 files in 7 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=128"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Navmesh generation (big algorithm) added. No optimizing yet (lots of polygons).         &lt;/div&gt;     </description><title>Navmesh generation (big algorithm) added. No optimizing yet (lots of polygons).</title></item><item><pubDate>Sun, 19 Jul 2009 21:11:20 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/22ecb</guid><link>http://cia.vc/stats/project/adage/.message/22ecb</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;127&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (13 files in 5 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=127"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Added basic Build tool to editor.         &lt;/div&gt;     </description><title>Added basic Build tool to editor.</title></item><item><pubDate>Sun, 19 Jul 2009 04:20:27 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/22600</guid><link>http://cia.vc/stats/project/adage/.message/22600</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;126&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/ (12 files in 4 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=126"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Implemented the use of factories in the mapfile code (now map version 0.2). Now you can save every type of entity and its properties in your map files!         &lt;/div&gt;     </description><title>Implemented the use of factories in the mapfile code (now map version 0.2). Now...</title></item><item><pubDate>Sat, 18 Jul 2009 07:05:24 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/21a0d</guid><link>http://cia.vc/stats/project/adage/.message/21a0d</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;125&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (18 files in 5 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=125"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             FactoryManager created and Entities.h where all entities are registered. Editor now uses factories for its new entity combobox.         &lt;/div&gt;     </description><title>FactoryManager created and Entities.h where all entities are registered. Editor...</title></item><item><pubDate>Sat, 18 Jul 2009 05:00:28 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/2095d</guid><link>http://cia.vc/stats/project/adage/.message/2095d</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;124&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (28 files in 4 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=124"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Restructure completed by changing all strings to QStrings. Factory classes finished (mostly untested); every class that needs one now has a factory.         &lt;/div&gt;     </description><title>Restructure completed by changing all strings to QStrings. Factory classes...</title></item><item><pubDate>Sat, 18 Jul 2009 00:44:51 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1f105</guid><link>http://cia.vc/stats/project/adage/.message/1f105</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;123&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/ (42 files in 10 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=123"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Added tool buttons to editor, made some style changes. BIG RESTRUCTURE dealing with how Entities are handled; code no longer deals directly with strings to describe types. EntityFactory classes started.         &lt;/div&gt;     </description><title>Added tool buttons to editor, made some style changes. BIG RESTRUCTURE dealing...</title></item><item><pubDate>Thu, 16 Jul 2009 08:22:54 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1de98</guid><link>http://cia.vc/stats/project/adage/.message/1de98</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;122&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (33 files in 7 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=122"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Lots of progress made on editor. Good stuff.         &lt;/div&gt;     </description><title>Lots of progress made on editor. Good stuff.</title></item><item><pubDate>Thu, 16 Jul 2009 03:58:26 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1d502</guid><link>http://cia.vc/stats/project/adage/.message/1d502</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;121&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (14 files in 4 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=121"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Beginnings of a Map Editor created. It builds as the 'editor' target in the default make target.         &lt;/div&gt;     </description><title>Beginnings of a Map Editor created. It builds as the 'editor' target in the...</title></item><item><pubDate>Wed, 15 Jul 2009 21:12:50 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1bd3a</guid><link>http://cia.vc/stats/project/adage/.message/1bd3a</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;120&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/ (47 files in 6 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=120"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Major restructuring in preparation for multiple targets (executables). Build process now starts in root (above src/).         &lt;/div&gt;     </description><title>Major restructuring in preparation for multiple targets (executables). Build...</title></item><item><pubDate>Wed, 15 Jul 2009 19:25:31 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1b88e</guid><link>http://cia.vc/stats/project/adage/.message/1b88e</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;119&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (4 files in 2 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=119"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Switched from qmake to cmake build system.         &lt;/div&gt;     </description><title>Switched from qmake to cmake build system.</title></item><item><pubDate>Tue, 14 Jul 2009 06:39:59 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1b008</guid><link>http://cia.vc/stats/project/adage/.message/1b008</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;118&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (13 files in 3 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=118"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Added map XML generator.         &lt;/div&gt;     </description><title>Added map XML generator.</title></item><item><pubDate>Mon, 13 Jul 2009 21:39:33 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1a83d</guid><link>http://cia.vc/stats/project/adage/.message/1a83d</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;117&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (11 files in 4 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=117"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Maps now use an XML format. Loading supported; not saving yet.         &lt;/div&gt;     </description><title>Maps now use an XML format. Loading supported; not saving yet.</title></item><item><pubDate>Sun, 12 Jul 2009 08:32:03 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1a0a7</guid><link>http://cia.vc/stats/project/adage/.message/1a0a7</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;116&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (10 files in 4 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=116"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             GhostBusters' names added.         &lt;/div&gt;     </description><title>GhostBusters' names added.</title></item><item><pubDate>Sat, 11 Jul 2009 22:43:47 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/19837</guid><link>http://cia.vc/stats/project/adage/.message/19837</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;115&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (12 files in 4 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=115"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Path smoothing implemented. Lots of geometry bugs filtered out.         &lt;/div&gt;     </description><title>Path smoothing implemented. Lots of geometry bugs filtered out.</title></item><item><pubDate>Sat, 04 Jul 2009 05:41:19 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/18ec9</guid><link>http://cia.vc/stats/project/adage/.message/18ec9</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;114&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (14 files in 5 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=114"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Pathfinding! Point in polygon test and A* and navmesh system now fully working. No smoothing yet. A* needs optimization.         &lt;/div&gt;     </description><title>Pathfinding! Point in polygon test and A* and navmesh system now fully working....</title></item><item><pubDate>Sat, 04 Jul 2009 00:03:05 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/17c35</guid><link>http://cia.vc/stats/project/adage/.message/17c35</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;113&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (33 files in 8 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=113"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Long overdue commit: Polygon class actually added, p-in-poly test looks solid, navigation system made (still under testing and development.         &lt;/div&gt;     </description><title>Long overdue commit: Polygon class actually added, p-in-poly test looks solid,...</title></item><item><pubDate>Fri, 26 Jun 2009 06:16:05 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/173c4</guid><link>http://cia.vc/stats/project/adage/.message/173c4</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;112&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (11 files in 4 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=112"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Basic interactivity added.         &lt;/div&gt;     </description><title>Basic interactivity added.</title></item><item><pubDate>Fri, 26 Jun 2009 04:47:17 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/16dc5</guid><link>http://cia.vc/stats/project/adage/.message/16dc5</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;111&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (6 files in 3 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=111"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             Tweaked and improved. People now flock to ghost traps in order to remain safe.. quite effective.         &lt;/div&gt;     </description><title>Tweaked and improved. People now flock to ghost traps in order to remain safe.....</title></item><item><pubDate>Fri, 26 Jun 2009 03:48:43 +0000</pubDate><guid>http://cia.vc/stats/project/adage/.message/1626b</guid><link>http://cia.vc/stats/project/adage/.message/1626b</link><description>         &lt;div style="border: 1px solid #888; background-color: #DDD; padding: 0.25em 0.5em; margin: 0em;"&gt;              Commit by &lt;strong&gt;tmandry&lt;/strong&gt;                          &lt;span style="color: #888;"&gt; :: &lt;/span&gt;                          r&lt;b&gt;110&lt;/b&gt;             &lt;b&gt;&lt;/b&gt;/trunk/src/ (15 files in 4 dirs):             (&lt;a href="http://adagegame.svn.sourceforge.net/adagegame/?view=rev&amp;amp;rev=110"&gt;link&lt;/a&gt;)         &lt;/div&gt;         &lt;div style="padding: 0em; margin: 0.5em 0em;"&gt;             GHOST WARS. GhostTrap now EXPLODES (animation included) and kills all ghosts within AoE. GhostPortal created (another trigger) which is activated by a Person and releases 10 ghosts from the underworld. Added CircleView class as a general view for anything that is a circle. Ghosts now pick a target that is in their vicinity. Bugs fixed etc. Now truly an epic battle between good and evil.         &lt;/div&gt;     </description><title>GHOST WARS. GhostTrap now EXPLODES (animation included) and kills all ghosts...</title></item></channel></rss>
