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action="modify">Tools/MaterialEditor/MaterialEditor/src/PropertiesPanel.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/RootEventPlugin.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/ScintillaEditor.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/SelectionEventArgs.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/SelectionService.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/TechniqueController.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/TechniqueEventArgs.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/TechniquePage.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/TechniquePropertyGridPage.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/TechniqueWizard.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/TextureUnitController.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/TextureUnitPropertyGridPage.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/Workspace.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/WorkspaceEventArgs.cpp</file><file action="modify">Tools/MaterialEditor/MaterialEditor/src/WorkspacePanel.cpp</file><file action="modify">Tools/MeshUpgrader/src/main.cpp</file><file action="modify">Tools/MilkshapeExport/include/MilkshapeExport.h</file><file action="modify">Tools/MilkshapeExport/include/MilkshapePlugin.h</file><file action="modify">Tools/MilkshapeExport/src/MilkshapeExporter.cpp</file><file action="modify">Tools/MilkshapeExport/src/MilkshapePlugin.cpp</file><file action="modify">Tools/OgreZip2Cpp/src/OgreZip2Cpp.cpp</file><file action="modify">Tools/XMLConverter/include/OgreXMLMeshSerializer.h</file><file action="modify">Tools/XMLConverter/include/OgreXMLPrerequisites.h</file><file action="modify">Tools/XMLConverter/include/OgreXMLSkeletonSerializer.h</file><file action="modify">Tools/XMLConverter/src/OgreXMLMeshSerializer.cpp</file><file action="modify">Tools/XMLConverter/src/OgreXMLSkeletonSerializer.cpp</file><file action="modify">Tools/XMLConverter/src/main.cpp</file><file action="modify">Tools/XSIExport/include/OgreXSIHelper.h</file><file action="modify">Tools/XSIExport/include/OgreXSIMaterialExporter.h</file><file action="modify">Tools/XSIExport/include/OgreXSIMeshExporter.h</file><file action="modify">Tools/XSIExport/include/OgreXSISkeletonExporter.h</file><file action="modify">Tools/XSIExport/src/OgreXSIExport.cpp</file><file action="modify">Tools/XSIExport/src/OgreXSIHelper.cpp</file><file action="modify">Tools/XSIExport/src/OgreXSIMaterialExporter.cpp</file><file action="modify">Tools/XSIExport/src/OgreXSIMeshExporter.cpp</file><file action="modify">Tools/XSIExport/src/OgreXSISkeletonExporter.cpp</file><file action="modify">Tools/rcapsdump/src/main.cpp</file></files></commit></body><timestamp>1329159049</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3407</revision><version>d4d13450e0c7</version><author>Assaf Raman &lt;assaf@assaf.co.il&gt;</author><log>Merge with default</log><url>https://bitbucket.org/sinbad/ogre/changeset/d4d13450e0c7/</url><files><file action="modify">AUTHORS</file><file action="modify">OgreMain/include/OgreBillboardChain.h</file><file action="modify">OgreMain/src/OgreBillboardChain.cpp</file><file action="modify">OgreMain/src/OgreRenderSystem.cpp</file><file action="modify">OgreMain/src/OgreRibbonTrail.cpp</file><file action="modify">OgreMain/src/OgreString.cpp</file><file action="modify">RenderSystems/Direct3D9/include/OgreD3D9RenderSystem.h</file><file action="modify">RenderSystems/Direct3D9/src/OgreD3D9Device.cpp</file><file action="modify">RenderSystems/Direct3D9/src/OgreD3D9DeviceManager.cpp</file><file action="modify">RenderSystems/Direct3D9/src/OgreD3D9RenderSystem.cpp</file><file action="modify">RenderSystems/GLES2/src/EAGL/OgreEAGL2View.mm</file><file action="modify">Samples/Media/RTShaderLib/SGXLib_TextureAtlas.cg</file><file action="modify">Samples/Media/RTShaderLib/SGXLib_TextureAtlas.glsl</file><file action="modify">Samples/Media/RTShaderLib/SGXLib_TextureAtlas.glsles</file><file action="modify">Samples/Media/RTShaderLib/SGXLib_TextureAtlas.hlsl</file><file action="modify">Samples/Media/materials/scripts/Examples.program</file></files></commit></body><timestamp>1329159048</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3406</revision><version>2d50288796a0</version><author>Assaf Raman &lt;assaf@assaf.co.il&gt;</author><log>Fixed shadow program - Ogre/BasicFragmentPrograms/PassthroughFpCg</log><url>https://bitbucket.org/sinbad/ogre/changeset/2d50288796a0/</url><files><file action="modify">Samples/Media/materials/scripts/Examples.program</file></files></commit></body><timestamp>1329139447</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3404</revision><version>3fa57e953141</version><author>David Rogers   &lt;masterfalcon@ogre3d.org&gt;</author><log>Correctly set DEBUG to always be enabled in the CFLAGS for debug builds.</log><url>https://bitbucket.org/sinbad/ogre/changeset/3fa57e953141/</url><files><file action="modify">CMake/ConfigureBuild.cmake</file><file action="modify">OgreMain/include/OgrePlatform.h</file></files></commit></body><timestamp>1329125228</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3405</revision><version>27f9b33cbd2e</version><author>David Rogers    &lt;masterfalcon@ogre3d.org&gt;</author><log>OS X: We've not concatenating _d to config files for OS X.</log><url>https://bitbucket.org/sinbad/ogre/changeset/27f9b33cbd2e/</url><files><file action="modify">Samples/Browser/include/FileSystemLayerImpl.h</file></files></commit></body><timestamp>1329125223</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3403</revision><version>20f0918ca589</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Initialize a couple variables and fix a possible Carbon window manager string leak.</log><url>https://bitbucket.org/sinbad/ogre/changeset/20f0918ca589/</url><files><file action="modify">Components/RTShaderSystem/src/OgreShaderExHardwareSkinning.cpp</file><file action="modify">RenderSystems/GL/src/OSX/OgreOSXCarbonWindow.cpp</file><file action="modify">RenderSystems/GL/src/OgreGLHardwareOcclusionQuery.cpp</file></files></commit></body><timestamp>1329101443</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3402</revision><version>8194d7ccd643</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Not sure how I missed this, these functions have been available for ARM processors for quite some time now.</log><url>https://bitbucket.org/sinbad/ogre/changeset/8194d7ccd643/</url><files><file action="modify">OgreMain/include/OgreAtomicWrappers.h</file></files></commit></body><timestamp>1329081111</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3401</revision><version>2f9cdde4bb45</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Fix lookup of compositor texture referenced from other compositors. Fixes SSAO in Deferred Shading demo.</log><url>https://bitbucket.org/sinbad/ogre/changeset/2f9cdde4bb45/</url><files><file action="modify">OgreMain/src/OgreCompositorInstance.cpp</file></files></commit></body><timestamp>1329048090</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3400</revision><version>62b162470951</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Allow starting up the Shader sample with only GLSL support</log><url>https://bitbucket.org/sinbad/ogre/changeset/62b162470951/</url><files><file action="modify">Samples/ShaderSystem/src/ShaderSystem.cpp</file></files></commit></body><timestamp>1329044908</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3399</revision><version>659834085c92</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Fix a number of issues found through static analysis from cppcheck. Extra breaks, uninitialized vars in constructors and limiting scope of variables. No functionality change intended.</log><url>https://bitbucket.org/sinbad/ogre/changeset/659834085c92/</url><files><file action="modify">Components/RTShaderSystem/src/OgreShaderFFPTexturing.cpp</file><file action="modify">Components/Terrain/src/OgreTerrainMaterialGeneratorA.cpp</file><file action="modify">OgreMain/src/OgreCompositorInstance.cpp</file><file action="modify">OgreMain/src/OgreMesh.cpp</file><file action="modify">OgreMain/src/OgreMeshSerializerImpl.cpp</file><file action="modify">OgreMain/src/OgreParticleEmitter.cpp</file><file action="modify">OgreMain/src/OgreScriptTranslator.cpp</file><file action="modify">RenderSystems/GL/src/OgreGLHardwareIndexBuffer.cpp</file><file action="modify">RenderSystems/GL/src/OgreGLHardwareVertexBuffer.cpp</file><file action="modify">RenderSystems/GL/src/OgreGLRenderSystem.cpp</file><file action="modify">RenderSystems/GLES/src/OgreGLESHardwareIndexBuffer.cpp</file><file action="modify">RenderSystems/GLES/src/OgreGLESHardwareVertexBuffer.cpp</file><file action="modify">RenderSystems/GLES/src/OgreGLESRenderSystem.cpp</file><file action="modify">RenderSystems/GLES2/src/OgreGLES2HardwareIndexBuffer.cpp</file><file action="modify">RenderSystems/GLES2/src/OgreGLES2HardwareVertexBuffer.cpp</file><file action="modify">RenderSystems/GLES2/src/OgreGLES2RenderSystem.cpp</file></files></commit></body><timestamp>1328700364</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3398</revision><version>61217d170876</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Remove remaining references to the DevIL library since we are no longer using it internally.</log><url>https://bitbucket.org/sinbad/ogre/changeset/61217d170876/</url><files><file action="modify">OgreMain/include/OgreConfig.h</file><file action="remove">OgreMain/include/OgreILCodecs.h</file><file action="remove">OgreMain/include/OgreILImageCodec.h</file><file action="remove">OgreMain/include/OgreILUtil.h</file><file action="remove">OgreMain/src/OgreILCodecs.cpp</file><file action="remove">OgreMain/src/OgreILImageCodec.cpp</file><file action="remove">OgreMain/src/OgreILUtil.cpp</file><file action="modify">OgreMain/src/OgreRoot.cpp</file><file action="modify">RenderSystems/GL/src/OgreGLHardwarePixelBuffer.cpp</file><file action="modify">RenderSystems/GLES/src/OgreGLESHardwarePixelBuffer.cpp</file><file action="modify">RenderSystems/GLES2/src/OgreGLES2HardwarePixelBuffer.cpp</file></files></commit></body><timestamp>1328700364</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3397</revision><version>e949df2f7895</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Fix some misplaced breaks in the Cg Fx loader. Affects 3x3 matrices.</log><url>https://bitbucket.org/sinbad/ogre/changeset/e949df2f7895/</url><files><file action="modify">PlugIns/CgProgramManager/src/OgreCgFxScriptLoader.cpp</file></files></commit></body><timestamp>1328700364</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3396</revision><version>b26c8096e322</version><author>David Rogers  &lt;masterfalcon@ogre3d.org&gt;</author><log>GLES2: Guard program pipeline checks at runtime to fix running on iOS &lt; 5.0.</log><url>https://bitbucket.org/sinbad/ogre/changeset/b26c8096e322/</url><files><file action="modify">RenderSystems/GLES2/src/GLSLES/src/OgreGLSLESExtSupport.cpp</file></files></commit></body><timestamp>1328524877</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3395</revision><version>d93cb8688a8d</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Finally fix the warning texture in GL ES to actually be yellow/black.</log><url>https://bitbucket.org/sinbad/ogre/changeset/d93cb8688a8d/</url><files><file action="modify">RenderSystems/GLES/src/OgreGLESTextureManager.cpp</file><file action="modify">RenderSystems/GLES2/src/OgreGLES2TextureManager.cpp</file></files></commit></body><timestamp>1328487460</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3394</revision><version>48e328b0689b</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>GLES2: Fix a couple issues with texturing. Seen mostly when sampling cube maps.</log><url>https://bitbucket.org/sinbad/ogre/changeset/48e328b0689b/</url><files><file action="modify">RenderSystems/GLES2/src/OgreGLES2RenderSystem.cpp</file></files></commit></body><timestamp>1328480111</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3393</revision><version>fe730540c1a8</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Add GLSL ES program and pipeline validation to help catch errors.</log><url>https://bitbucket.org/sinbad/ogre/changeset/fe730540c1a8/</url><files><file action="modify">RenderSystems/GLES2/src/GLSLES/src/OgreGLSLESExtSupport.cpp</file><file action="modify">RenderSystems/GLES2/src/GLSLES/src/OgreGLSLESProgramPipeline.cpp</file></files></commit></body><timestamp>1328437939</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3392</revision><version>0819c4dbf1d7</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>GLES2: Fix several of the sample shaders that need rotation matrices. It is a column vs row major issue, which GLSL ES is the former.</log><url>https://bitbucket.org/sinbad/ogre/changeset/0819c4dbf1d7/</url><files><file action="modify">Samples/Media/materials/programs/DepthShadowmapNormalMapReceiverVp.glsles</file><file action="modify">Samples/Media/materials/programs/Example_BumpMappingShadowRcvVp.glsles</file><file action="modify">Samples/Media/materials/programs/Example_BumpMappingSpecularVp.glsles</file><file action="modify">Samples/Media/materials/programs/Example_BumpMappingVp.glsles</file><file action="modify">Samples/Media/materials/programs/Ocean2GLSLES.vert</file><file action="modify">Samples/Media/materials/programs/OffsetMappingShadowsVp.glsles</file><file action="modify">Samples/Media/materials/programs/OffsetMappingVp.glsles</file></files></commit></body><timestamp>1328344476</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3391</revision><version>970df14ed953</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Recommitting patch 3144242. My previous errors were an anomaly and mistake in testing on my part.</log><url>https://bitbucket.org/sinbad/ogre/changeset/970df14ed953/</url><files><file action="modify">OgreMain/include/OgreScriptTranslator.h</file><file action="modify">OgreMain/src/OgreScriptTranslator.cpp</file></files></commit></body><timestamp>1328257190</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>OGRE</project></source><body><commit><revision>3390</revision><version>4ac925a83e6a</version><author>David Rogers &lt;masterfalcon@ogre3d.org&gt;</author><log>Merge local head</log><url>https://bitbucket.org/sinbad/ogre/changeset/4ac925a83e6a/</url><files><file action="modify">OgreMain/include/OgreScriptTranslator.h</file><file action="modify">OgreMain/src/OgreScriptTranslator.cpp</file></files></commit></body><timestamp>1328008912</timestamp></message></recentMessages></statsTarget>
