<?xml version="1.0"?>
<statsTarget><link>http://cia.vc/stats/project/remood</link><counters><counter name="forever" lastEventTime="1329053528" firstEventTime="1177207788">2229</counter><counter name="lastMonth" lastEventTime="1327795034" firstEventTime="1326590167">68</counter><counter name="lastWeek" lastEventTime="1329053528" firstEventTime="1328669795">9</counter><counter name="thisMonth" lastEventTime="1329053528" firstEventTime="1328669795">9</counter></counters><metadata><item name="subtitle"><value type="text/plain">http://remood.org/</value></item><item name="description"><value type="text/plain">ReMooD is a source port of Doom Legacy 1.42</value></item><item name="links-filter"><value type="text/plain">None</value></item><item name="title"><value type="text/plain">ReMooD</value></item><item name="url"><value type="text/plain">http://remood.org/</value></item><item name="related-filter"><value type="text/plain">None</value></item></metadata><recentMessages><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>542</revision><version>c797301ad624</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Remove magic numbers on the WL texture code.
* Less magic means easier maintaining</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/c797301ad624/</url><files><file action="modify">src/r_data.c</file><file action="modify">src/r_data.h</file><file action="modify">src/w_wad.h</file></files></commit></body><timestamp>1329053528</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>541</revision><version>9d8490dfce08</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Create V_ImageDrawScaledIntoBuffer() which now V_ImageDrawScaled() will call.
* V_ImageDrawScaledIntoBuffer() draws an image into a buffer of specified size, this
  makes it so textures can be &quot;drawn&quot; into a buffer rather than having column drawing
  code plastered everywhere. It also makes life simpler when drawing walls as flats
  and vice versa.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/9d8490dfce08/</url><files><file action="modify">src/r_data.c</file><file action="modify">src/r_data.h</file><file action="modify">src/v_video.c</file></files></commit></body><timestamp>1329053527</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>539</revision><version>bb3557b1aa6b</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Update Windows-Based Projects
* Update Dev-C++ Project
* Update and fix build under Microsoft Visual C++ 6.0
* Update and fix build under Microsoft Visual C++ 2005
* Update and fix build under Microsoft Visual C++ 2008
* Add 2010 Project, which is just an upgraded 2008 (Hopefully the correct files were included)</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/bb3557b1aa6b/</url><files><file action="modify">.hgignore</file><file action="modify">ReMooD.dev</file><file action="add">proj/vc10/ReMooD.sln</file><file action="add">proj/vc10/ReMooD.vcxproj</file><file action="add">proj/vc10/ReMooD.vcxproj.filters</file><file action="modify">proj/vc6/ReMooD.dsp</file><file action="modify">proj/vc8/ReMooD.vcproj</file><file action="modify">proj/vc9/ReMooD.vcproj</file><file action="modify">src/c_lib.c</file><file action="modify">src/c_lib.h</file><file action="modify">src/command.h</file><file action="modify">src/d_clisrv.c</file><file action="modify">src/doomtype.h</file><file action="modify">src/g_game.c</file><file action="modify">src/i_util.c</file><file action="modify">src/i_utlsfx.c</file><file action="modify">src/z_zone.c</file></files></commit></body><timestamp>1328718047</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>540</revision><version>9684e3a35fef</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Initial base for texture loading; Fix GCC linker error
* Notes on how textures should be handled.
* The linker error was related to checking for MSVC but not actually checking if it were set.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/9684e3a35fef/</url><files><file action="modify">src/doomtype.h</file><file action="modify">src/r_data.c</file><file action="modify">src/r_data.h</file></files></commit></body><timestamp>1328718044</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>538</revision><version>8c7aa9ec8e6c</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Levels are now mostly loaded.
* You are able to warp to a level and look at the level in the automap.
* Currently, the BLOCKMAP is not loaded.
* No texture information is available.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/8c7aa9ec8e6c/</url><files><file action="modify">src/p_setup.c</file><file action="modify">src/p_tick.c</file><file action="modify">src/r_defs.h</file><file action="modify">src/r_plane.c</file><file action="modify">src/r_segs.c</file></files></commit></body><timestamp>1328669796</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>537</revision><version>e1d362ee2120</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Implement level loading (somewhat); Code modification
* Macro-ize stream reading functions (saves LOC and prevents Copy-Paste)
* Levels up to LineDefs is loaded (still need THINGS, and node builder stuff)</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/e1d362ee2120/</url><files><file action="modify">src/d_net.c</file><file action="modify">src/doomtype.h</file><file action="modify">src/p_setup.c</file><file action="modify">src/p_setup.h</file><file action="modify">src/p_tick.c</file><file action="modify">src/r_defs.h</file><file action="modify">src/w_wad.c</file></files></commit></body><timestamp>1328669796</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>536</revision><version>9af54e99ead8</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>More work on the MAPINFO code; Initial base for level loading +++
* MAPINFO parsing is table based.
* Add the &quot;map&quot; commands which can change maps.
* Rebuild remood.wad</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/9af54e99ead8/</url><files><file action="modify">bin/remood.wad</file><file action="modify">src/console.c</file><file action="modify">src/d_prof.c</file><file action="modify">src/p_info.c</file><file action="modify">src/p_info.h</file><file action="modify">src/p_setup.c</file><file action="modify">src/p_setup.h</file><file action="modify">src/r_draw.c</file><file action="modify">src/st_stuff.c</file></files></commit></body><timestamp>1328669795</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>535</revision><version>3aac2f4649a5</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Update src/ Copyrights to 2012; Include FreeDoom IWAD names
* It has been 2012 for an entire month, update copyrights despite being in branch (a replacer a branch)
* The FreeDoom IWADs are freedoom.wad and ultfdoom.wad</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/3aac2f4649a5/</url><files><file action="modify">src/allegro/i_main.c</file><file action="modify">src/allegro/i_music.c</file><file action="modify">src/allegro/i_net.c</file><file action="modify">src/allegro/i_sound.c</file><file action="modify">src/allegro/i_system.c</file><file action="modify">src/allegro/i_video.c</file><file action="modify">src/am_map.c</file><file action="modify">src/am_map.h</file><file action="modify">src/c_lib.c</file><file action="modify">src/c_lib.h</file><file action="modify">src/command.c</file><file action="modify">src/command.h</file><file action="modify">src/console.c</file><file action="modify">src/console.h</file><file action="modify">src/d_block.c</file><file action="modify">src/d_block.h</file><file action="modify">src/d_clisrv.c</file><file action="modify">src/d_clisrv.h</file><file action="modify">src/d_englsh.h</file><file action="modify">src/d_event.h</file><file action="modify">src/d_french.h</file><file action="modify">src/d_info.c</file><file action="modify">src/d_info.h</file><file action="modify">src/d_items.c</file><file action="modify">src/d_items.h</file><file action="modify">src/d_main.c</file><file action="modify">src/d_main.h</file><file action="modify">src/d_net.c</file><file action="modify">src/d_net.h</file><file action="modify">src/d_netcmd.c</file><file action="modify">src/d_netcmd.h</file><file action="modify">src/d_player.h</file><file action="modify">src/d_prof.c</file><file action="modify">src/d_prof.h</file><file action="modify">src/d_rdf.c</file><file action="modify">src/d_rdf.h</file><file action="modify">src/d_rmod.c</file><file action="modify">src/d_rmod.h</file><file action="modify">src/d_think.h</file><file action="modify">src/d_ticcmd.h</file><file action="modify">src/dehacked.c</file><file action="modify">src/dehacked.h</file><file action="modify">src/doomdata.h</file><file action="modify">src/doomdef.h</file><file action="modify">src/doomstat.h</file><file action="modify">src/doomtype.h</file><file action="modify">src/dstrings.c</file><file action="modify">src/dstrings.h</file><file action="modify">src/f_finale.c</file><file action="modify">src/f_finale.h</file><file action="modify">src/f_wipe.c</file><file action="modify">src/f_wipe.h</file><file action="modify">src/g_game.c</file><file action="modify">src/g_game.h</file><file action="modify">src/g_input.c</file><file action="modify">src/g_input.h</file><file action="modify">src/g_state.c</file><file action="modify">src/g_state.h</file><file action="modify">src/hu_stuff.c</file><file action="modify">src/hu_stuff.h</file><file action="modify">src/i_net.h</file><file action="modify">src/i_sound.h</file><file action="modify">src/i_system.h</file><file action="modify">src/i_util.c</file><file action="modify">src/i_util.h</file><file action="modify">src/i_utlnet.c</file><file action="modify">src/i_utlsfx.c</file><file action="modify">src/i_video.h</file><file action="modify">src/info.c</file><file action="modify">src/info.h</file><file action="modify">src/keys.h</file><file action="modify">src/m_argv.c</file><file action="modify">src/m_argv.h</file><file action="modify">src/m_bbox.c</file><file action="modify">src/m_bbox.h</file><file action="modify">src/m_cheat.c</file><file action="modify">src/m_cheat.h</file><file action="modify">src/m_fixed.c</file><file action="modify">src/m_fixed.h</file><file action="modify">src/m_menu.h</file><file action="modify">src/m_menudr.c</file><file action="modify">src/m_menufn.c</file><file action="modify">src/m_misc.c</file><file action="modify">src/m_misc.h</file><file action="modify">src/m_random.c</file><file action="modify">src/m_random.h</file><file action="modify">src/p_ceilng.c</file><file action="modify">src/p_chex.h</file><file action="modify">src/p_demcmp.c</file><file action="modify">src/p_demcmp.h</file><file action="modify">src/p_doors.c</file><file action="modify">src/p_enemy.c</file><file action="modify">src/p_fab.c</file><file action="modify">src/p_fab.h</file><file action="modify">src/p_floor.c</file><file action="modify">src/p_genlin.c</file><file action="modify">src/p_info.c</file><file action="modify">src/p_info.h</file><file action="modify">src/p_inter.c</file><file action="modify">src/p_inter.h</file><file action="modify">src/p_lights.c</file><file action="modify">src/p_local.h</file><file action="modify">src/p_map.c</file><file action="modify">src/p_maputl.c</file><file action="modify">src/p_maputl.h</file><file action="modify">src/p_mobj.c</file><file action="modify">src/p_mobj.h</file><file action="modify">src/p_plats.c</file><file action="modify">src/p_pspr.c</file><file action="modify">src/p_pspr.h</file><file action="modify">src/p_saveg.c</file><file action="modify">src/p_saveg.h</file><file action="modify">src/p_setup.c</file><file action="modify">src/p_setup.h</file><file action="modify">src/p_sight.c</file><file action="modify">src/p_spec.c</file><file action="modify">src/p_spec.h</file><file action="modify">src/p_switch.c</file><file action="modify">src/p_telept.c</file><file action="modify">src/p_tick.c</file><file action="modify">src/p_tick.h</file><file action="modify">src/p_user.c</file><file action="modify">src/puredos/i_cdmus.c</file><file action="modify">src/puredos/i_crash.c</file><file action="modify">src/puredos/i_main.c</file><file action="modify">src/puredos/i_music.c</file><file action="modify">src/puredos/i_net.c</file><file action="modify">src/puredos/i_sound.c</file><file action="modify">src/puredos/i_system.c</file><file action="modify">src/puredos/i_thread.c</file><file action="modify">src/puredos/i_video.c</file><file action="modify">src/r_bsp.c</file><file action="modify">src/r_bsp.h</file><file action="modify">src/r_data.c</file><file action="modify">src/r_data.h</file><file action="modify">src/r_defs.h</file><file action="modify">src/r_draw.c</file><file action="modify">src/r_draw.h</file><file action="modify">src/r_local.h</file><file action="modify">src/r_main.c</file><file action="modify">src/r_main.h</file><file action="modify">src/r_plane.c</file><file action="modify">src/r_plane.h</file><file action="modify">src/r_segs.c</file><file action="modify">src/r_segs.h</file><file action="modify">src/r_sky.c</file><file action="modify">src/r_sky.h</file><file action="modify">src/r_splats.c</file><file action="modify">src/r_splats.h</file><file action="modify">src/r_state.h</file><file action="modify">src/r_things.c</file><file action="modify">src/r_things.h</file><file action="modify">src/s_sound.c</file><file action="modify">src/s_sound.h</file><file action="modify">src/screen.c</file><file action="modify">src/screen.h</file><file action="modify">src/sdl/i_main.c</file><file action="modify">src/sdl/i_music.c</file><file action="modify">src/sdl/i_net.c</file><file action="modify">src/sdl/i_sound.c</file><file action="modify">src/sdl/i_system.c</file><file action="modify">src/sdl/i_video.c</file><file action="modify">src/sounds.c</file><file action="modify">src/sounds.h</file><file action="modify">src/st_lib.c</file><file action="modify">src/st_lib.h</file><file action="modify">src/st_stuff.c</file><file action="modify">src/st_stuff.h</file><file action="modify">src/t_comp.c</file><file action="modify">src/t_dscc.c</file><file action="modify">src/t_dsvm.c</file><file action="modify">src/t_dsvm.h</file><file action="modify">src/t_func.c</file><file action="modify">src/t_func.h</file><file action="modify">src/t_oper.h</file><file action="modify">src/t_parse.h</file><file action="modify">src/t_prepro.h</file><file action="modify">src/t_script.h</file><file action="modify">src/t_spec.h</file><file action="modify">src/t_vari.h</file><file action="modify">src/tables.c</file><file action="modify">src/tables.h</file><file action="modify">src/v_video.c</file><file action="modify">src/v_video.h</file><file action="modify">src/v_widc.h</file><file action="modify">src/v_widget.c</file><file action="modify">src/v_widget.h</file><file action="modify">src/w_wad.c</file><file action="modify">src/w_wad.h</file><file action="modify">src/wi_stuff.c</file><file action="modify">src/wi_stuff.h</file><file action="modify">src/z_zone.c</file><file action="modify">src/z_zone.h</file></files></commit></body><timestamp>1328669795</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>534</revision><version>cbb958d5903f</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Fix logical error in WL_RegisterOCCB(); Initial work on MAPINFO parsing
* In WL_RegisterOCCB(), the OCCB head was not updated to higher priority callbacks, thus causing problems.
* MAPINFO can be loaded for IWADs by loading the IWAD MAPINFO late (in the order callback)</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/cbb958d5903f/</url><files><file action="modify">src/d_main.c</file><file action="modify">src/doomstat.h</file><file action="modify">src/m_menu.c</file><file action="modify">src/p_info.c</file><file action="modify">src/w_wad.c</file><file action="modify">src/w_wad.h</file><file action="modify">wad/lumps/mi_doom2.lmp</file></files></commit></body><timestamp>1328669794</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>533</revision><version>26034f1bd59d</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Simple Menu Navigation.
* You may navigate the menus, but not much can be done currently.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/26034f1bd59d/</url><files><file action="modify">src/d_main.c</file><file action="modify">src/dstrings.c</file><file action="modify">src/dstrings.h</file><file action="modify">src/m_menu.c</file><file action="modify">src/m_menufn.c</file><file action="modify">src/z_zone.c</file></files></commit></body><timestamp>1327795034</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>532</revision><version>bda55545f74b</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Initial base for the stack menu structure.
* Menus are accessed via a stack, when a new menu opens it is pushed on top of the stack.
* The stack makes it easy to support multiple menus being opened without trouble.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/bda55545f74b/</url><files><file action="modify">src/dstrings.c</file><file action="modify">src/dstrings.h</file><file action="modify">src/m_menu.c</file></files></commit></body><timestamp>1327795033</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>531</revision><version>851efbfd13c3</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Implement saving and loading of configuration files.
* Character escape-ness is preserved, mostly.
* Uses XDG on UNIX.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/851efbfd13c3/</url><files><file action="modify">src/command.c</file><file action="modify">src/console.c</file><file action="modify">src/console.h</file><file action="modify">src/dstrings.c</file><file action="modify">src/dstrings.h</file></files></commit></body><timestamp>1327795033</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>530</revision><version>30bfbb3001f5</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Place I_mkdir() inside i_util.c; Storage directory function I_GetStorageDir()
* I_mkdir() was duplicated in multiple places, unified now.
* I_GetStorageDir() returns and creates directories that should contain config and data files.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/30bfbb3001f5/</url><files><file action="modify">src/allegro/i_system.c</file><file action="modify">src/console.c</file><file action="modify">src/i_system.h</file><file action="modify">src/i_util.c</file><file action="modify">src/i_util.h</file><file action="modify">src/puredos/i_system.c</file><file action="modify">src/sdl/i_system.c</file></files></commit></body><timestamp>1327795033</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>529</revision><version>224cf22ecd38</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Fix compilation error and improve the memory manager speed.
* Lacked an include in console.h
* Partition merging is not done at free time anymore (except for small blocks), it is instead done at allocation
  time. If the partition is too small, it will attempt merging of partitions. ReMooD under DOSEMU starts faster
  but under DOSBOX, it takes a minute to start (counted 63 seconds).</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/224cf22ecd38/</url><files><file action="modify">src/console.h</file><file action="modify">src/z_zone.c</file></files></commit></body><timestamp>1327728053</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>526</revision><version>0decc1f2ed03</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Clean up interfaces and add memory manager commands. Complete UFNR ASCII +++
* Replace interface specific I_GetFreeMem() with I_GetFreeMemory().
* Add &quot;meminfo&quot;, &quot;memcachefree&quot;, and &quot;memfrag&quot;.
* Add remaining holes to UFNR, except for lowercase characters.
* Rebuild remood.wad.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/0decc1f2ed03/</url><files><file action="modify">bin/remood.wad</file><file action="modify">doc/manual.abw</file><file action="modify">src/allegro/i_system.c</file><file action="modify">src/console.c</file><file action="modify">src/headless/i_system.c</file><file action="modify">src/i_system.h</file><file action="modify">src/i_util.c</file><file action="modify">src/i_util.h</file><file action="modify">src/puredos/i_system.c</file><file action="modify">src/sdl/i_system.c</file><file action="modify">src/z_zone.c</file><file action="modify">src/z_zone.h</file><file action="add">wad/graphics/ufnr0024.ppm</file><file action="add">wad/graphics/ufnr0025.ppm</file><file action="add">wad/graphics/ufnr0026.ppm</file><file action="add">wad/graphics/ufnr002f.ppm</file><file action="add">wad/graphics/ufnr003c.ppm</file><file action="add">wad/graphics/ufnr005e.ppm</file><file action="add">wad/graphics/ufnr007c.ppm</file><file action="modify">wad/makewad.sh</file><file action="modify">wad/wadinfo.txt</file></files></commit></body><timestamp>1327728053</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>528</revision><version>a0093b3fc933</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Fix issues under DOS.
* In I_GetFreeMemory(), don't use mallinfo() (it does not actually exist), use DPMI functions.
* Fixed ENDOOM/ENREMOOD printing double spaced when Cols &lt;= 80.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/a0093b3fc933/</url><files><file action="modify">src/i_util.c</file></files></commit></body><timestamp>1327728051</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>527</revision><version>b052da97f61d</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>ENREMOOD Update. +++
* Increase copyright range in ENREMOOD.
* Recreate remood.wad.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/b052da97f61d/</url><files><file action="modify">bin/remood.wad</file><file action="modify">src/p_info.c</file><file action="modify">wad/lumps/enremood.lmp</file></files></commit></body><timestamp>1327728051</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>525</revision><version>6ed411c7d19d</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Fix logical error in V_ImageDrawScaled(); Add console scaling.
* It was due to off the top/left side of the screen, it subtracted when it should add.
* Console scaling makes it look like 320x3200 (you see less text on higher resolutions)</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/6ed411c7d19d/</url><files><file action="modify">src/console.c</file><file action="modify">src/dstrings.c</file><file action="modify">src/dstrings.h</file><file action="modify">src/v_video.c</file></files></commit></body><timestamp>1327728051</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>524</revision><version>e60d387a8f3e</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>Console Variables may now have values and are settable by values.
* The first existing variables are ones that modify the drawing of the console.
* On a side note, the Console Inputter text can now have a custom font.
* Also make the font lookup code find at least 1 character to use for 0xFFFD.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/e60d387a8f3e/</url><files><file action="modify">src/command.c</file><file action="modify">src/console.c</file><file action="modify">src/console.h</file><file action="modify">src/dstrings.c</file><file action="modify">src/dstrings.h</file><file action="modify">src/v_video.c</file></files></commit></body><timestamp>1327728051</timestamp></message><message><generator><name>Bitbucket.org</name><version>0.1</version><url>https://bitbucket.org/</url></generator><source><project>ReMooD</project><module>remood</module></source><body><commit><revision>523</revision><version>fc29c760dbfe</version><author>GhostlyDeath &lt;ghostlydeath@remood.org&gt;</author><log>More initial work on Console Variables
* Remove the g_-based possible values (not constant)
* The first variable &quot;con_screenheight&quot;, and have the console drawer use this value.</log><url>https://bitbucket.org/GhostlyDeath/remood/changeset/fc29c760dbfe/</url><files><file action="modify">src/command.c</file><file action="modify">src/console.c</file><file action="modify">src/console.h</file><file action="modify">src/dstrings.c</file><file action="modify">src/dstrings.h</file></files></commit></body><timestamp>1327728050</timestamp></message></recentMessages></statsTarget>
